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Standard Rules
The game of chess is the oldest and most fascinating of games. There is no element of
chance and players find new and interesting moves with each game.
Chess is played with 32 pieces, each player having
16 pieces of opposite colours, designed as below
Each player has one King, one Queen, two Bishops, two Knights,
 two Rooks and eight Pawns
The game is played on a chequered board, divided into 64 squares in two
colours. Place the chessboard between players, so that each player has a
white square at the nearest right hand corner of the board.
Pieces
At the start of the game pieces are arranged as shown above.
The game is started by the player of the white pieces moving first.
The following symbols are used to represent different pieces and
to assist players in following diagrams and reading chess problems in
magazines and newspaper chess columns.
King Queen Bishop Knight Rook Pawn
Black
White
Moves
The King
The king can be moved to any square adjoining, and
 captures in the same manner any unprotected
opposing piece.
The Queen
The Queen moves and captures on the rank,
the file and the diagonal in any direction and
over any distance over unoccupied squares
The Bishop
The Bishop moves and captures diagonally in
any direction over unoccupied squares
The Rook
The Rook moves and captures on the rank and file only,
over unoccupied squares.
The Knight
The Knight moves and captures in any direction by a
movement combining the moves of the Rook and
the Bishop, that is, it moves one square like a Rook,
then like a Bishop one square, which final square must
not adjoin the square from which the knight is moved,
such movements constituting one move.

Thus the knight moves to the farthest corner of a rectangle
composed of six squares, and always moves to a square of the
opposite colour to the one on which it started.
A Knight can attack any other piece except a Knight
without being threatened by that piece.
The Pawn
The Pawn moves forwards only, and excepting for its
 first move, only one square at a time. Each Pawn for its
 first move has the privilege of moving two squares at
 the option of the player. The Pawn is the only piece that
 does not capture as it moves. It captures on either of the
 two diagonal squares adjoining it in front. Each Pawn
 that is moved to a square on the eighth rank must be
 exchanged for a Queen, Rook, Bishop or Knight of the
 same colour without regard to the number of such
 pieces already on the board at the option of the player
Castling
Each player has the privalege of castling once in a game.
 Castling is the moving of the King two squares to the
 right or left toward the Rook and placing the Rook on
 the other side of the King, A player may castle subject
 to the following restrictions  
  1. The King must not be in check
  2. He must not pass over or alight on a square
    occupied by a hostile piece
  3. Neither the King nor Rook must have been
    previously moved
  4. No piece must intervene between the King and
     the Rook.
Object of the Game:
A. Check
The King is in check when attacked by the opponents piece or Pawn. The
King may not be captured. The player making check must say "Check" when
attacking the opponents king. The opponent must then do one of three things:
  1. The King must move out of check.
  2. The hostile piece that checks must be captured.
  3. A Piece or Pawn must be placed between
    the King and attacking piece.
B. Checkmate
This means the king is dead. When the King is in check and cannot
move out of check, interpose a piece or Pawn or capture the hostile
piece, it is then checkmate and the game is over.
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